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Saturday 16 December 2017

Back on my Bullshit after 1.5 Years: Extract 10 of the Memoirs

After reading this achingly beautiful and thoughtful article (https://www.currentaffairs.org/2017/10/the-autobiography-of-robert-pruett (possibly the best single work of political writing I have ever read, deeply moving and persuasive)), my friend H (who found the article for me and T to read) said Pruett's autobiography sounds a lot like mine. This made me reflect on the fact that it did feel to me somewhat like I spent my adolescence in a prison cell (my room), with an activity yard (school/sport) and some unpleasant inmates (my parents). Reading the article, I did feel that I shared quite a lot with Pruett. I have experienced a level of solitude over my life that is extremely rare for people who aren't inmates. My 'identification' surely made Robinson's piece more soul-mangling to me than it would others. That Pruett is now dead is an atrocity. I salute Robinson for his advocacy, and I spit on those who perpetrated this demonic and demented crime (there can be no sober, righteous anger without ridiculous pretension).
A long time ago, I thought I'd given up on my project, perhaps for good. I declared it an "artistic failure" in a post of mine which I pretty much stand by [http://writingsoftclaitken.blogspot.com.au/2016/08/a-brief-discourse-on-shame-that-attends.html]. But I am back on my bullshit. My extreme narcissism and personality issues have not been cured or even alleviated in the intervening period, and so it is natural that I return to this bizarre project, which provides me with tremendous succour for reasons I don't entirely understand. One of the sources of succour is the process of publication, even though I know of only one guaranteed attentive reader in the world who isn't me for these particular works (there may be one or two others... possibly). I guess I am just emotionally roused by the symbolic act of 'imposing' my life story on the world. Meaning to the suffering. Something like that...
Suffering is ubiquitous in human life, and most of it doesn't end up on the news or in literature, lamented by a large number of persons. Most of it goes by unlamented, or lamented by one or two intimate friends or family members at best. The idea that loads of people could empathise with your feelings is, I think, immensely attractive, however, which explains a lot of human behaviour, including my own in this case (and also helps us see that major social status-inequities, like the caste system and slavery and extreme poverty and racial oppression, are so fucked up and execrable (experiencing suffering and having no-one care about it is the absolute worst thing that can happen to a human, leading to unbearable distress unless the person develops the extremely hard-to-acquire Stoicist ability to largely ignore the perceptions of others which, in normal society, is a trait indicative of psychopathic derangement)).

Ok, onto Extract 10, and happier thoughts (this extract isn't even about suffering, and it's not very bleak at all!).

Extract 10: The Experience Machine

I think it was in 2004 that my dad finally agreed to buy a Playstation 2. This was definitely one of the happiest moments of my life. Knowing that we were going to walk out hauling a big Playstation 2 box, to stand in EB Games and peruse the shelves for games was just super exciting – the kind of excitement that adults can only attain by means of mind-altering substances. Bolstering the feelings of jubilation was my awareness that my dad himself was joining in, browsing for a car game that he could play with us. The more we explored the store, the more delirious I became. Although Grand Theft Auto titles were off-limits – along with some other, exciting looking titles – there was still a plethora of other treasures, and choosing just a couple of them was incredibly hard. I can’t really remember how many games we bought on this first visit, though I know that dad’s choice was a fast-paced game called Burnout 3, and I think I got Fifa 2003 and possibly Jak II during that first visit (and maybe Miranda persuaded dad to get us a Singstar set during that first visit, too), and I think we also picked up Gran Turismo 4 (again because of dad).  
The one game the three of us played together (two at a time) very often – perhaps including that very afternoon after the excursion to EB Games – was Burnout 3. The controls for this game were very easy so my dad had no problem, and he enjoyed the game as much as we did (a very pleasant surprise for me and my sister). It was a ridiculously fun driving simulator for young kids because of the absurd drifting, the boosters and the fact that you could just smash cars into oblivion with total physical and legal impunity – in fact, with a reward (a charge-up of the ‘boost’). Not much more to say. A great game.
Fifa 2003 was a game that only I played (I think my dad tried to play it a couple of times soon after we got it, but he found the controls too complicated and didn’t enjoy it). It had a wonderful introduction that remains vivid in my memory due to the hundreds of times I watched it. I would love to describe it but I don’t have to, because you can watch it yourself if you so choose: https://www.youtube.com/watch?v=5UhhMOe0Nys. As for the game itself, well… Even though, even at the time, I was very aware that the game had major flaws – often horrifically incongruent commentary (a remarkable diving save would be described as a save so simple that the keeper could have done it while reading the newspaper, a spectacular goal would be described as a tap-in and vice versa), awful graphics and animations (utterly unrealistic shooting animations), and atrocious AI, undifferentiated in playing style by team (as it still essentially was in all the subsequent FIFA instalments until maybe FIFA 16 or FIFA 17) – I seemed to derive an immense amount of pleasure from playing it. This was before the invention of Career Mode, so I think that the game had little more than an ‘exhibition match’ mode and perhaps several different preset tournaments to choose from (and it probably gave you the ability to create your own tournament, though I can’t claim this with any certainty). Anyhow, what I remember doing almost every time I put the game into the Playstation was selecting an Exhibition Match on Amateur difficulty, playing with Manchester United against some other team chosen without too much concern (perhaps randomly chosen, I can’t recall). I’m not sure if I chose to play with Manchester United every time because they were the best team in the game or what; they were probably the best team in the Premier League (Scholes, Giggs, Beckham, Ferdinand…). Because I always played on Amateur difficulty, facing defences so absurdly useless that they would literally part as you approached, I would always win these games by a margin of 8+ goals, often achieving scorelines like 14-0. For some reason, I remember that my favourite thing to do (at least for a certain period that sticks in my mind) was score most of my goals with the centre back Laurent Blanc. I would give him the ball and then just run with him, sprint held down even as he ran out of stamina and could sprint no longer, from the back of the field to the front before finally getting into the box and smashing the ball into the back of the net (in hindsight, it seems like the relative shooting statistics made no difference in FIFA 2003 – at least on Amateur – because whilst I’m sure I did sometimes miss, I don’t remember usually having any great problem scoring with Blanc). I really ended up taking a liking to Blanc, even though he was a nobody to me when I had started playing the game. I suspect that David Beckham was my overall favourite though. I also remember scoring loads of goals with him.
If I’m not confusing FIFA 2003 with later instalments that I got for the PS2 (they were still making FIFA games for the PS2 until at least FIFA 11, and I think I got my mum to buy FIFA 09, FIFA 10 and FIFA 11 for the PS2 (at roughly yearly intervals) even though there was essentially no updating of the fundamental gameplay or career mode system for the PS2 over these post-PS3 years), every time I went two goals up, a pop-up box would appear on the screen saying something like “You appear to be very comfortable at this difficulty setting. Are you sure you don’t want to try Semi-Pro?” So fucking irritating.
The really shocking thing to me about all this looking back is just the fact that I was able to wring so much pleasure out of such a highly repetitive experience. I recall that my dad would often get annoyed at how long I would spend playing this game on Saturdays and Sundays, since it was at the expense of my reading (I was only allowed to play on weekends but I don’t think I really read much on weeknights either). At one point he instituted a regime where I could only use the Playstation once I had done at least half an hour of reading. For some reason, I have vivid memories of one particular weekend, maybe in year 3, where this rule was in force – perhaps it was the very weekend where he first had this idea. I think it was a Sunday, fairly early in the morning, when I asked him if I could play the Playstation. Every time this happened, I think I did the asking in a very cutesy kind of way, barely suppressing my effervescent excitement but with a strong awareness that my dad would be reluctant to grant me approval (and actually I also remember often feeling a low-level guilt that I wasn’t doing as much reading as he was at my age, even if I was a much better reader than everyone in my year bar M and K). In my specific memory, I think he might have first responded with a reluctant “Yes” (replete with a heavy sigh), before suddenly changing his mind and saying “Only after you read a book for half an hour”. I think I didn’t mind this proposal all that much, since at that time I seem to have had an unfinished Horrible Histories book to get through and the thought of spending half an hour reading this was not at all repugnant to me. (I can’t remember which Horrible Histories book it was. Incidentally, I think I read every Horrible Histories book ever published (I missed one or two at most) and I have kept them all on my bookshelf in my room at the family home (where I am right now, on 3 December 2017, having moved back to the nest temporarily (I hope) after eviction from my sharehouse in Forest Lodge).)   Nevertheless, I recall that this half an hour was spent in a state of jittery anticipation with very regular glances at the clock, which impaired my concentration on the material. When the half-hour had finally elapsed, I raced to find my dad (who may well have been mowing the lawn – he was probably in the garden at any rate, as that’s what he typically spent his Sundays in that era), and asked him if I could play Playstation now, now that I had met the requirement laid down. I seem to recall that he tried to push me to just read a bit longer – but I know that he did honour the agreement by reluctantly granting me permission. As a man of honour, and a lawyer, what other option did he have?
I have spent literally thousands of hours playing FIFA games. Have they been well-spent? I don’t know. Frankly, I doubt it. They have no effect upon the brain but stupefaction. But it’s fun to squander away an entire day managing a major team, making massive transfer deals until you have the best team in the world… and then getting super frustrated when some bullshit goes down in your games, like when you hit the post four trillion times and then in the last minute the AI team scores some immensely hacky or fluky goal… Come to think of it, the largest impact FIFA games have had on me is installing in my brain hundreds of memories of anger and frustration.
One more FIFA memory. I remember that in 2007 and 2008, I started to fill up my memory cards with recordings of the highlights of the goals of which I was most proud, including ‘skill goals’ and long shots, scored mainly by Fernando Torres on my Manchester City career mode (I chose Manchester City because they had an absurdly large transfer budget and I could purchase the best players in the world for my 4-1-2-1-2 formation (I think this was FIFA 07… don’t quote me)). I felt sort of as if recording some of my ‘skill goals’ was a ‘bad-faith’ move, because I never really bothered to learn how to use the rightstick to do tricks systematically. I would instead basically just randomly jerk it about when I wanted to try to get passed a defender in a fancy way and hope for the best (I always hoped that the player would pull off the rainbow flick). It helped that I always played on Semi-Pro difficulty at that stage, which was generally pretty easy (I didn’t like losing, or even drawing (not very much at any rate), and I was bad at defending). Nevertheless, I recall that I was so proud of my best goals that, when I invited my friend M. G. over in year 5 or year 6, I spent like half an hour going through my memory card, playing the highlights clips. I knew I was being a bit of a dick, but I guess I hoped he’d be impressed. What a total piece of shit I was.
Jak II was another game that only I played. It was an astonishingly good game from which I derived a huge number of hours of enjoyment. Moving through the main storyline, unlocking increasingly powerful weapons and vehicles, and exploring the largely open world in between quests, was amazingly enjoyable. It was probably the first game which came to utterly dominate my thoughts even when I was not playing – oh how I would drool to think of unlocking that next weapon, of being able to smite my enemies without fear or intimidation. I had endless fantasies of being Jak, running through the world with my pal Dexter and kicking monsters to death. I also had at least one memorable dream set inside the world. Unfortunately, I did find the game extremely hard, and I believe that I never managed to finish it. My Newcastle cousin A (older than me by a year, with a sister C who was younger than me by a year and a half) also played this game, along with his friends, and I remember I was embarrassed and gobsmacked to discover that he’d finished it four times (ok, maybe this was Jak III he was talking about, which I’ll get to in one second – my memory isn’t entirely solid).
Jak III was almost as good as Jak II. I think I remember being disappointed that it was less open world (?) (this might be wrong, though I know that there was something about it that was inferior to Jak II), but it was similarly sexy in terms of the upgrade system and the super engaging main questline. I also did not finish it. I think the part I got stuck on, like 70% through the game, was a platforming section in a Lara-Croft-type gauntlet, where you had to swing between periodically electrified monkey bars suspended over a void. I spent hours, maybe more than ten hours, trying to beat this part, but I never could (boy have I always been shite at playing video games). Many years ago, I would have had a vast amount to say about both these games. In a way, I am relieved that I have forgotten so much, because I do not have the will to write a vast amount about them. It is the case that a cluster of mental images come to me when I think of these games, but I do not wish to describe these because it would weary me. All I will say is that HOVERBOARDING WAS THE COOLEST SHIT EVER HOLY SHIT.
Another game which only I played, and at which I was even more atrocious, was Medal of Honour: Pacific Assault. This game came into my life possibly between Jak II and Jak III (I have very little confidence in that statement though). I played on the easiest difficulty setting but the game still scared the shit out of me once I got past the first (amazing and fairly easy) Pearl Harbour mission.  This first mission was both easier and less scary than the subsequent ones because the main thing you did, once you escaped your room in the unstable, trembling sub and headed out onto deck into a magnificent display of cacophonous carnage, was shoot down Japanese planes (as opposed to engaging enemies in direct combat). I must have played this mission a ridiculous number of times over the years, because I have incredibly strong and deeply ingrained memories of it, including of the cut scenes and the music. I found the whole thing really quite emotionally powerful. If you want to get a sense of why, please go and look it up on Youtube. Art!
As implied above, the later missions required one to actually confront enemies directly and shoot them. This was scary as fuck to me, and super hard. I hated the bit in the third mission, set somewhere in France, where you had to wander through a town full of Jerries and clear out buildings containing either one or two Germans, desperately trying to avoid getting killed before picking up a health pack. I fucking sucked so hard at this bit. I obviously can’t recall how many tries it took me to finally get passed this bit, but I suspect it was a fair few. What made matters worse is that when I had finally cleared out all the Germans from the town, I had no idea what to do next… And it was only like four years later that I found out (something to do with jumping over some rubble). Yes, that’s right, I never got passed the third mission… Not an FPS natural.
There are two other games that only I played worthy of mention. The first is the Lord of the Rings: Two Towers game, and the second is Ratchet: Gladiator (my first and only game in the Ratchet and Clank series, a fact which I regretted immensely). I believe the former of these comes much earlier in our story. It was a fucking amazingly awesome game that I think a lot of PS2 players have really fond memories of. I had a second-hand copy of it (just as I had a second-copy of Jak II, I think), but by the time I had finally abandoned playing it, it probably could not be passed on once more. I do recall that the game had issues, of course. One issue was that, though you could always choose to play a mission with either Legolas, Aragorn or Gimli, Gimli was absolutely atrocious compared to the others and only a criminally insane person would choose to play with him. A major issue with the design of the game was that the characters levelled up separately, and you upgraded their powers and unlocked combo moves for each character separately, meaning that, if you neglected playing a character for several missions in a row, using them again would become really difficult. One benefited from total specialisation for this reason, but I always wanted to share the love between Aragorn and Legolas. My desire to share the love may explain why I possibly never even finished the final Helm’s Deep insane battle (there was this one room with a gate which you had to defend jam-packed with orcs that was super fucking hard for me to complete, and there weren’t enough health potions (again, this was on the Easy difficulty setting, because I always played on the Easy difficulty setting because I was terrible at video games)). I do remember that I did keep getting stuck throughout this game because I couldn’t figure out what strategy to use to defeat the boss or unique enemy-type that I needed to defeat (e.g. the final task of Stage Five (a throwback to the first film) was killing Lurtz, which became super easy once you worked out what you needed to do (induce him via clever movement to slam his massive sword into the statues and thereby get stuck), but was impossible if you hadn’t recognised this, and in like the third mission you had to defeat this octopus creature by destroying all its tentacles). This may have been the first game where I was pushed to search online for solutions to my problems.
Ratchet: Gladiator was ridiculously fun, although the more you progressed through the game and unlocked the more powerful weapons, the more OP your character game, such that even the final arena battles weren’t that difficult. I do remember playing it quite a lot though. Even though the game came out in 2005, I think I might even have been playing it in 2009. This was a game that made me feel like I was good at FPSs, because there were load of weapons with massive splash or room-wide damage that obviated the need for aiming skill. I enjoyed this feeling.
As noted parenthetically before, I can’t recall if we picked up the Singstar set on that wonderful, ceremonial journey to EB Games in (I think) 2004. If not, I think we did pick it up not too long after we got the PS2. I can’t recall if we simultaneously picked up the Singstar Pop and Singstar Eighties expansion packs. I know we used these for many years but we probably didn’t get them all together, since my dad was very reluctant to spend a lot of money on these frivolous, hedonistic goods. (Let us ignore the troubling and regularly re-rearing fact that my past is a murky and scummy brown pond, adorned with twisted and tangled macrophytes.)
Whilst Singstar was more my sister’s thing, at least publicly, I actually derived a huge amount of pleasure out of it myself and sometimes even played it alone (I think I usually tried to keep this a secret but eventually my sister found out and maybe at that point I gave up the ruse). I don’t think my sister ever played Singstar alone, since she regularly invited friends over to play it (and do other girly things, obviously), and, if she didn’t have a friend over, I would invariably be available to play it with her. I was not a great singer; generally, my sister would achieve higher scores than me. I did gradually get better at playing Singstar, however (I mean, I should clarify that the pitch-perception system that we were relying on was by no means perfect (we noticed that we could good marks with screaming on some song or other), but it did give you a fairly good sense of how well you could hold onto a melody and stay in tune). I have loads of evidence to think that I was born with a fairly poor, or at least average, ‘ear’, which I inherited from my mother. My mum is one of these people who doesn’t even realise when she is singing in a different key from the song she is trying to sing along to (that is, she’s not tone-deaf but she’s close to it), and she is not obsessed with music like my dad and I are, despite years of conditioning from my dad. My ‘ear’ is now surely above average (I am supremely confident I would score above average in an interval perception test, although that would not constitute excellent evidence since those are probably biased in favour of people who understand musical notation and the conceptual apparatus of ‘semitones’ and ‘tones’), and I am now one of those people for whom music is a major passion and wellspring of pleasure, uplift, ‘transcendence’, ‘transfiguration’ and ‘edification’, with favourite composers/artists representing most genres under the sun. This level of musicality and fine listening sense I was able to achieve, I think, only because of years of musical training, including doing musicianship exams and the like. Even then, I was still one of those people, even in my final year of high school, who struggled to hear if he was in tune in concert band. It’s a brain thing. I certainly don’t have perfect pitch (when I hear a note, I can’t tell you what note it is (though I never really practised that particular skill much and I have no doubt that I could improve my capacity at that task quite significantly with training)).
Being very competitive (even when it came to a girly activity like Singstar which I was not meant to be engaging in alone), I remember that I decided to try to at least best some of the high scores that Miranda or her friends had achieved, recorded on one or other of the memory cards we kept for yonks. I definitely had specialist songs on Singstar. I was utterly appalling at some songs, and got pretty hot scores at others. I remember that the sex of the singer seemed to be mostly or entirely irrelevant to this. One of the songs by a male singer that I remember wanting to get good at was “Bohemian Like You” by The Dandy Warhols from the Singstar Pop collection. I really liked the song, and my dad also approved of the song, which made me like it more. I can’t remember if this became my absolute best song (“I Believe in a Thing Called Love” by The Darkness was a major family favourite (The Darkness turned out to be a terrible band, when we bought their album)), but I think it was one of the ones I trained to the level that I beat the recorded high score. I have a deep voice now, and I think I had a fairly deep (croaky) voice for a child, though I probably still didn’t sing this song in the original octave… I assume. I recall that I did enjoy trying to sing in a deep voice.
The active process of recollecting my experiences with Singstar that allowed for the writing of the above also helped dredge up some of my memories with Eyetoy. Eyetoy was this amazing Playstation-augmentation system which we picked up later than Singstar but from which I probably derived more joy than Singstar. To use the Eyetoy system, you put this little grey camera on top of your TV (plugging in the RCA connector jacks to the back of your TV), then inserted the Eyetoy disc (or one of the later expansion packs (similar to Singstar in this way)) in your PS2, and at once began to enjoy the experience of playing a Wii (without a special plastic ‘nunchuck’), moving your body about in accordance with the goals of the game and watching these movements become actions in a cartoon world. Playing Eyetoy was just ridiculously enjoyable. I think I enjoyed the sports games the most. I do remember learning from my younger cousin C that you could do super well in the base-running component of the Baseball activity found in one of the Eyetoy sets (possibly the original, or possibly some ‘sports’-themed expansion) by simply running up to the camera and waving your hand directly in front of it…. But hey, no technology is perfect. And, to be perfectly honest, I don’t think this massive bug in the gameplay experience bothered me at all; I was just pleased to have been shown an exploit that I could use in both that particular activity, and others, to get high scores. Also I recall that I could consistently beat my family in some running activity or other by just rolling my arms over madly and jumping up and down, rather than actually making running motions. I fucking hacked that game.
 The Buzz PS2-augmentation-system was the last augmentation-system we ever picked up (boy did I lobby hard for Guitar Hero when that came out, but without any success). The Buzz system did not quite provide me or my family with quite the persistent strength of gratification that these other systems supplied us, but it was cool nonetheless. I liked doing the quizzes because I have always been obsessed with trivia and ‘facts’… and learning. I am a minor trivia freak, with a hugely diverse knowledge-base (although I’m not sure my speed of recall, even on my areas of strength, is rapid enough that I could ever become, say, a star of University Challenge (I certainly do not have a brain like that of Gail Trimble, or my friend T, though such people are extreme neuro-atypicals, and I suspect there is no aspect of my cognitive-functioning that is extremely atypical, even if there is plenty that is very atypical)). Certainly, in primary school, I remember that my friends had absolutely nothing on me in terms of knowledge of history, biology, botany, geography, politics and sport, even if my own knowledge within these domains was, by adult standards, extremely paltry in itself (e.g. a good knowledge of geography was knowing the names of a handful of African countries, a handful of US states, a handful of South American countries, being able to roughly sort European countries into Western and Eastern Europe, knowing the difference between the Tropic of Cancer and Capricorn, and knowing where Cape York and the Great Australian Bight are). I think the explanation for this skill has to do more with what I enjoy doing and what I choose to pay attention to in my environment, than my brain’s retentive capacities. I know that as a child I was more interested than my peers in reading non-fiction, and I also am almost certain that I was much more engaged by the intellectual discussions of adults on the radio than my peers were (I enjoyed listening to the radio programs that my parents listened to from an age that was probably highly ‘precocious’ (this ranged from programs on dating and sex to gardening and everything in between)).
Anyhow, the funny thing is that I think I (and my sister) ended up playing a lot more of non-knowledge-based Buzz! Junior than we ever did of the original Buzz trivia games. I won’t describe Buzz! Junior because I can’t be fucked.
The Buzz system was particularly useful on account of the fact that four people could join in on a Buzz activity at the same time and the system came with four controllers by default. This meant that it was particularly good to bring out when family friends came over, with their kids…
Which brings me to the more specific topic of my experiences with the Playstation 2 on our annual beach holidays down the South Coast. I think I will talk in general about the annual family holidays to the town of South Durras (a peaceful town with a beautiful, unpatrolled (fairly good-for-surfing) beach 20 minutes from the bogan inferno known as Bateman’s Bay) in a separate extract; for now, I will just discuss the significance of the Playstation 2 within this experience.
And mainly what I have to say is that, because our family always travelled down to this town to rent houses there with two other families with kids, having Singstar was awesome as a party game… Also the board game Balderdash, but this is not the occasion for discussing that wonderful game and the countless memories I have of playing it.  
Of all the artefacts I have possessed in my life, the Playstation 2 was surely the most important. God I wish there was some way of making this extract seem significant in some way, but there is not. (I am dealing with my experiences with computer gaming within the year-structured extracts, rather than giving it its own, and this seems to make more sense.)
The final thing I will note is that I pushed so hard for my dad to buy me a Playstation 3 or Xbox 360 when they came out, but he never did. I salute him for this, in hindsight.

The Playstation is, in fact, the devil’s work. Gaming is a mind-killer. Immersive games parasitise the brain, totally consuming one’s every waking thought. They take away all time to read and learn. I hate gaming and gaming culture.




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